Polished drift mechanics
Hop, steer, and drift on any surface. Drifting charges your boost automatically and feels exactly like you expect from the best kart racers.
Tune the drift
Why this plugin
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Rather feel it yourself? Play the free demo Windows, no Unreal Engine needed
Features
Hop, steer, and drift on any surface. Drifting charges your boost automatically and feels exactly like you expect from the best kart racers.
Tune the drift
Whether you're running at 30 or 240 FPS, the physics stay consistent. Springs, timers, and drift behavior remain consistent thanks to asynchronous physics.
How async physics worksThe camera locks into drifts perfectly and stays smooth even over rough ground. No shaking, no lag, just satisfying visuals that follow every turn.

A fully rigged and procedurally animated skeletal mesh is included, with textures. Game ready drifting particles are included as well, so you are good to go!
Use your own kart model
Built in C++ with a clear architecture and a child Blueprint class for easy extension. All gameplay behavior, input handling, and visual effects are cleanly separated and highly customizable. Easily recreate any arcade racing feel.
Compare with Chaos VehiclesIncludes a handcrafted desert circuit built with spline roads and offroad functionality. Perfect for testing or jumping right into gameplay. It comes with the example project.
Community
The news site for game developers and artists covered the release on Fab.
Read the article, July 20252020
A prototype of the drift mechanic gets 1,600+ upvotes on r/unrealengine.
2020 to 2022
Comment after comment asks for a Marketplace release or a tutorial.
July 2025
Launch posts on two subreddits get 1,100+ upvotes, and 80 Level features the plugin.
Version 1.1 Coming in 1.1
The most asked-for feature after launch: fully replicated multiplayer, a free update for owners.
“If my plugin gains a bit of popularity, I would definitely implement proper network replication though.” Julien on Reddit, July 2025
Actually insanely impressive.
This is awesome! I have been trying to do this by myself with just blueprints and it has been horrible.
Downloaded the demo and playtested, feels fun!
Multiplayer Coming in 1.1
Server-authoritative multiplayer with client-side prediction, built on Unreal's own Chaos networked physics, the system Epic uses for its vehicles. It works in a Blueprint-only project.
A free update for everyone who owns the plugin, on Unreal Engine 5.7. No need to wait: buy now, get 1.1 when it ships.

The server simulates every kart, and its result is final. Each kart is replicated to every player and runs the same simulation there, with the inputs its player sends through the server.
Client-side prediction drives your kart from your own input, so there is no input lag. If the server disagrees, the kart is rewound and replayed with its drift and boost state, and the correction is smoothed.
No C++ and no netcode for the kart. Setup is two Project Settings and one line in DefaultEngine.ini, and the example project already has all three.
Server-authoritative by design. Players send only their input, and the server checks every value. A modified client cannot teleport its kart, move other players' karts or push values past the server's limits.

Kart-to-kart contact is predicted for both karts, so the kart you hit reacts on your screen too. The arcade bump is designed, not left to chance: tune the push, the speed loss and a weight class for each kart.
Tune the bumpSet Boost and the Kart Intents do their own networking, so a boost pad or an item needs no replication code. Your own Blueprint features follow two simple rules:
Replicated Blueprint nodes
Getting started
Buy it once and install it to your engine from the Epic Games Launcher.
Download the example project. Or add BP_KartPawn to your own level: the guide lists the two settings it needs.
Then shape the feel in the details panel: drift stages, curves, speed and suspension.
What you get

The Fab page always shows the current engine versions and license options.
From the blog



FAQ
Yes. The free demo is a Windows build: download it, unzip it and drive the kart yourself. You do not need Unreal Engine for it. Download the free demo
Code that pushes a physics object usually runs once per rendered frame, so a kart drives differently at 30 FPS than at 144 FPS: springs, drift timers and forces all depend on the frame time. This plugin uses async physics (Tick Physics Async) instead. The physics run on their own thread at a fixed 60 Hz, and every force, spring and drift timer is applied in that fixed step. So the kart feels the same on a slow laptop and on a 240 Hz gaming PC, and the drift you tune is the drift your players get. The same fixed step is also what Unreal's networked physics, and with it the multiplayer of version 1.1, builds on. The async physics tick, explained
No. The kart comes as a ready Blueprint, BP_KartPawn, and every setting lives in the details panel. The C++ source is included if you want to go deeper.
Chaos Vehicles simulate a real car, with engine, gears and tire friction, so an arcade drift takes a lot of tuning to fake. This plugin does not use them. It is custom arcade vehicle physics made for kart racers: hop into a drift, charge the boost stages and tune every force in the details panel. Arcade kart physics vs Chaos Vehicles, side by side
Yes. The physics run on a simple collision body; the kart you see is a separate skeletal mesh on top of it, so you can swap in your own model. The docs walk you through it. Using your own kart model
Multiplayer is coming in 1.1, a free update for owners on Unreal Engine 5.7. It is server-authoritative with client prediction, built on Chaos networked physics, and the kart needs no replication code.
Unreal Engine 5.5 to 5.7. The Fab page always shows the current list.
Yes. Input uses Enhanced Input, with keyboard and gamepad set up out of the box.
Yes. The drifting uses no camera information at all. Physics and visuals are kept separate, so you can replace or remove the included camera and still have a fully working kart.
Yes. The handcrafted desert circuit with spline roads and offroad sections comes with the example project, a free download for owners that runs once the plugin is installed to your engine. With the kart, camera and project settings ready, it works as a racing game template.
On Discord. You get fast answers there, and questions from the community decide what gets documented next.


Ready when you are
Hop, drift and boost in minutes. The kart, the camera and the track are ready. You tune the feel.
Rated 5 stars out of 5 on Fab. Bought by 140+ developers
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